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	<title>pushplay.net</title>
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	<link>http://www.pushplay.net</link>
	<description>Tricks, tutorials, hints, and links for the web, Flash, mobile/iPhone, and any other interactive medium.</description>
	<lastBuildDate>Tue, 07 Jun 2011 16:27:35 +0000</lastBuildDate>
	<language>en</language>
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			<item>
		<title>Floating Image Layers Using DeviceMotion</title>
		<link>http://www.pushplay.net/2011/06/floating-image-layers-using-devicemotion/</link>
		<comments>http://www.pushplay.net/2011/06/floating-image-layers-using-devicemotion/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 16:01:20 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.pushplay.net/?p=301</guid>
		<description><![CDATA[At Pushplay, we&#8217;re always experimenting with different interesting, interactive effects. As difficult (or painful) as it is to be &#8220;first&#8221; at something, we always are trying to push things and experiment. One of the things that inspired us to get &#8230; <a href="http://www.pushplay.net/2011/06/floating-image-layers-using-devicemotion/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2011/06/floating-image-layers-using-devicemotion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Preloading and caching images</title>
		<link>http://www.pushplay.net/2011/05/preloading-and-caching-images/</link>
		<comments>http://www.pushplay.net/2011/05/preloading-and-caching-images/#comments</comments>
		<pubDate>Fri, 06 May 2011 14:45:39 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://www.pushplay.net/?p=307</guid>
		<description><![CDATA[Oftentimes we come across situations where clients (for a number of reasons) do not deliver final images or artwork for content until right before the app is submitted &#8212; or sometimes after the app is in review or launched. While &#8230; <a href="http://www.pushplay.net/2011/05/preloading-and-caching-images/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2011/05/preloading-and-caching-images/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Displaying all notifications</title>
		<link>http://www.pushplay.net/2011/02/displaying-all-notifications/</link>
		<comments>http://www.pushplay.net/2011/02/displaying-all-notifications/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 05:25:01 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.pushplay.net/?p=278</guid>
		<description><![CDATA[I&#8217;ve started to use NSNotifications a lot lately, to communicate between multiple objects on screen at the same time. I&#8217;ve found them to be extremely handy when dealing with multiple buttons in multiple panels that have to have cross-communication (or &#8230; <a href="http://www.pushplay.net/2011/02/displaying-all-notifications/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2011/02/displaying-all-notifications/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Walking through views</title>
		<link>http://www.pushplay.net/2011/02/walking-through-views/</link>
		<comments>http://www.pushplay.net/2011/02/walking-through-views/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 05:44:03 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.pushplay.net/?p=245</guid>
		<description><![CDATA[&#8220;I&#8217;m just walking my beat friend. Mexico is my beat and I&#8217;m walking it&#8230;&#8221; (Johnny Depp / Once Upon a Time in Mexico) In our case, UIViews are our beat, and we spend a lot of time walking them. Here&#8217;s &#8230; <a href="http://www.pushplay.net/2011/02/walking-through-views/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2011/02/walking-through-views/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Quick tip: Global #defines</title>
		<link>http://www.pushplay.net/2011/02/quick-tip-global-defines/</link>
		<comments>http://www.pushplay.net/2011/02/quick-tip-global-defines/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 06:19:29 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.pushplay.net/?p=238</guid>
		<description><![CDATA[Some times, there is a need to have a function available in multiple classes. Oftentimes, projects with multiple classes have #defines scattered all over the place. What I&#8217;ve started to do is create a file named global.h (New File, select &#8230; <a href="http://www.pushplay.net/2011/02/quick-tip-global-defines/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2011/02/quick-tip-global-defines/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Qyoo app updated</title>
		<link>http://www.pushplay.net/2011/01/qyoo-app-updated/</link>
		<comments>http://www.pushplay.net/2011/01/qyoo-app-updated/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 04:19:02 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.pushplay.net/?p=264</guid>
		<description><![CDATA[Pushplay designed and built the app for qyoo, a 2d mobile barcode. This update to the original application supports real-time video scanning, automatic detection of the qyoo shape, and then downloading and playing the qyoo script animations.]]></description>
		<wfw:commentRss>http://www.pushplay.net/2011/01/qyoo-app-updated/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Baylor Hospital airport videos</title>
		<link>http://www.pushplay.net/2010/11/baylor-hospital-airport-videos/</link>
		<comments>http://www.pushplay.net/2010/11/baylor-hospital-airport-videos/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 04:29:11 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.pushplay.net/?p=269</guid>
		<description><![CDATA[Pushplay developed a series of six videos, designed to play on rotation within large LCD screens in airport terminals. Each video was 10 seconds long, with 5 frames that were on-screen for about 2 seconds, and transitioned by fading into &#8230; <a href="http://www.pushplay.net/2010/11/baylor-hospital-airport-videos/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2010/11/baylor-hospital-airport-videos/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Swiping and Sliding Multi-view Framework</title>
		<link>http://www.pushplay.net/2010/09/swiping-and-sliding-multi-view-framework/</link>
		<comments>http://www.pushplay.net/2010/09/swiping-and-sliding-multi-view-framework/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 13:47:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=15</guid>
		<description><![CDATA[It&#8217;s been a few months since I&#8217;ve posted, and I wanted to make up for it. I&#8217;ve built upon my previous Multi-view Framework, in order to allow navigating to different views via swiping. This project was built for the iPhone, &#8230; <a href="http://www.pushplay.net/2010/09/swiping-and-sliding-multi-view-framework/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2010/09/swiping-and-sliding-multi-view-framework/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Qyooniverse website</title>
		<link>http://www.pushplay.net/2010/08/qyooniverse-website/</link>
		<comments>http://www.pushplay.net/2010/08/qyooniverse-website/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 03:11:20 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.pushplay.net/?p=260</guid>
		<description><![CDATA[Pushplay developed the public website for qyoo (a 2d mobile barcode application). The website was designed by Reinhardt Creative to be reminiscent of mobile navigation. The site is a single page website, and content is revealed by clicking the navigation &#8230; <a href="http://www.pushplay.net/2010/08/qyooniverse-website/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2010/08/qyooniverse-website/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Book of Fate app and microsite</title>
		<link>http://www.pushplay.net/2010/08/the-book-of-fate-app-and-microsite/</link>
		<comments>http://www.pushplay.net/2010/08/the-book-of-fate-app-and-microsite/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 03:22:39 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.pushplay.net/?p=266</guid>
		<description><![CDATA[Pushplay designed and built an app called The Book of Fate. Based on a translated manuscript discovered by Napoleon, this application lets people ask a question and then receive an answer (which they can then interpret as they see fit). &#8230; <a href="http://www.pushplay.net/2010/08/the-book-of-fate-app-and-microsite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2010/08/the-book-of-fate-app-and-microsite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>One-tap UIImagePickerController (iPhone camera)</title>
		<link>http://www.pushplay.net/2010/03/one-tap-uiimagepickercontroller-iphone-camera/</link>
		<comments>http://www.pushplay.net/2010/03/one-tap-uiimagepickercontroller-iphone-camera/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 22:14:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=16</guid>
		<description><![CDATA[I&#8217;ve been working on a number of iPhone camera applications. The default photograph functionality seemed kind of awkward to me, and I wanted to have a much simpler process and interface. This is an example of an Xcode project which &#8230; <a href="http://www.pushplay.net/2010/03/one-tap-uiimagepickercontroller-iphone-camera/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2010/03/one-tap-uiimagepickercontroller-iphone-camera/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gesture motions for window-and-mouse based interfaces</title>
		<link>http://www.pushplay.net/2010/02/gesture-motions-for-window-and-mouse-based-interfaces/</link>
		<comments>http://www.pushplay.net/2010/02/gesture-motions-for-window-and-mouse-based-interfaces/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 21:09:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=17</guid>
		<description><![CDATA[Back in early 2007, I designed a method to introduce mouse-based &#8220;gestures&#8221; into a windowed interface environment. Fast forward to 2010, when the &#8220;year of the tablet&#8221; might mean the beginning of the end for mouse-based computing&#8230; Still, there are &#8230; <a href="http://www.pushplay.net/2010/02/gesture-motions-for-window-and-mouse-based-interfaces/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2010/02/gesture-motions-for-window-and-mouse-based-interfaces/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Webosaurs iPhone/iPod game launched!</title>
		<link>http://www.pushplay.net/2010/02/webosaurs-iphoneipod-game-launched/</link>
		<comments>http://www.pushplay.net/2010/02/webosaurs-iphoneipod-game-launched/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 15:55:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=19</guid>
		<description><![CDATA[It&#8217;s been a few months since I&#8217;ve last posted, because I&#8217;ve been heads down working on a number of concurrent projects. I&#8217;m finally resurfacing, and now some of these projects are launching! Dino Surf is an iPhone/iPod game that I &#8230; <a href="http://www.pushplay.net/2010/02/webosaurs-iphoneipod-game-launched/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2010/02/webosaurs-iphoneipod-game-launched/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Locating an iPhone in 3D space</title>
		<link>http://www.pushplay.net/2009/09/locating-an-iphone-in-3d-space/</link>
		<comments>http://www.pushplay.net/2009/09/locating-an-iphone-in-3d-space/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 10:25:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=20</guid>
		<description><![CDATA[A world of augmented reality possibilities were opened up once the capability to superimpose graphics over the camera display was made available by Apple. One of my initial game ideas required this functionality, but it&#8217;s been a case of &#8220;wait &#8230; <a href="http://www.pushplay.net/2009/09/locating-an-iphone-in-3d-space/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/09/locating-an-iphone-in-3d-space/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Generating iPhone promotional banner ads</title>
		<link>http://www.pushplay.net/2009/08/generating-iphone-promotional-banner-ads/</link>
		<comments>http://www.pushplay.net/2009/08/generating-iphone-promotional-banner-ads/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 10:10:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=21</guid>
		<description><![CDATA[I was looking for a different way to promote iPhone applications online (something a little more engaging than the &#8220;Available on the iPhone App Store&#8221; banner)&#8230; Because I had been manually taking screen shots and compositing them into an iPhone &#8230; <a href="http://www.pushplay.net/2009/08/generating-iphone-promotional-banner-ads/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/08/generating-iphone-promotional-banner-ads/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Developing Localized iPhone Applications</title>
		<link>http://www.pushplay.net/2009/08/developing-localized-iphone-applications/</link>
		<comments>http://www.pushplay.net/2009/08/developing-localized-iphone-applications/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 17:40:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=22</guid>
		<description><![CDATA[One thing that makes the iPhone so much fun (development-wise) is the ease of localization integration. Unlike website (or most software) development, XCode makes it easy to create and organize all text within an application, send it off to be &#8230; <a href="http://www.pushplay.net/2009/08/developing-localized-iphone-applications/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/08/developing-localized-iphone-applications/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Putterball iPhone game launched in App Store</title>
		<link>http://www.pushplay.net/2009/08/putterball-iphone-game-launched-in-app-store/</link>
		<comments>http://www.pushplay.net/2009/08/putterball-iphone-game-launched-in-app-store/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 15:18:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=23</guid>
		<description><![CDATA[With 10 levels of gameplay, 3 levels of difficulty (easy, normal, and INSANE!), and localized in English, French, German, Italian, Spanish, Dutch, and Japanese, Putterball is a game that requires the iron will of Tiger Woods, the consistency of Ben &#8230; <a href="http://www.pushplay.net/2009/08/putterball-iphone-game-launched-in-app-store/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/08/putterball-iphone-game-launched-in-app-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to change an iPhone App name from XCode</title>
		<link>http://www.pushplay.net/2009/07/how-to-change-an-iphone-app-name-from-xcode/</link>
		<comments>http://www.pushplay.net/2009/07/how-to-change-an-iphone-app-name-from-xcode/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 17:42:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=24</guid>
		<description><![CDATA[Problem: Changing a project name (or an app name) for a project you&#8217;re developing in XCode can become a cumbersome task, with random errors showing up and the old name appearing when you least expect it. I&#8217;ve come up with &#8230; <a href="http://www.pushplay.net/2009/07/how-to-change-an-iphone-app-name-from-xcode/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/07/how-to-change-an-iphone-app-name-from-xcode/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EFX Lite iPhone App Launched</title>
		<link>http://www.pushplay.net/2009/07/efx-lite-iphone-app-launched/</link>
		<comments>http://www.pushplay.net/2009/07/efx-lite-iphone-app-launched/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 22:19:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=25</guid>
		<description><![CDATA[Apple has approved the free version of EFX Pro, called EFX Lite. It has the same functionality as the paid (Pro) version, but only one screen of sound effects.]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/07/efx-lite-iphone-app-launched/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EFX Pro Sound Player App Launched</title>
		<link>http://www.pushplay.net/2009/06/efx-pro-sound-player-app-launched/</link>
		<comments>http://www.pushplay.net/2009/06/efx-pro-sound-player-app-launched/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 14:05:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=26</guid>
		<description><![CDATA[Impress your friends&#8230;annoy your enemies! EFX Pro is a cool sound board that lets you play tons of sound effects. A lot of other sound players just have lists of sound effects &#8212; but EFX Pro is a full sound &#8230; <a href="http://www.pushplay.net/2009/06/efx-pro-sound-player-app-launched/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/06/efx-pro-sound-player-app-launched/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Capturing tracking statistics from an iPhone application</title>
		<link>http://www.pushplay.net/2009/05/capturing-tracking-statistics-from-an-iphone-application/</link>
		<comments>http://www.pushplay.net/2009/05/capturing-tracking-statistics-from-an-iphone-application/#comments</comments>
		<pubDate>Wed, 20 May 2009 21:54:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=27</guid>
		<description><![CDATA[I wanted to collect usage statistics from the users of my iPhone applications. The information Apple collects about free vs paid downloads is interesting, but a little hard to analyze. I wanted to see how much information I could collect, &#8230; <a href="http://www.pushplay.net/2009/05/capturing-tracking-statistics-from-an-iphone-application/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/05/capturing-tracking-statistics-from-an-iphone-application/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Contraculate iPhone app launched</title>
		<link>http://www.pushplay.net/2009/05/contraculate-iphone-app-launched/</link>
		<comments>http://www.pushplay.net/2009/05/contraculate-iphone-app-launched/#comments</comments>
		<pubDate>Sat, 16 May 2009 10:26:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=28</guid>
		<description><![CDATA[Monitor the contractions of your partner (or yourself) with this simple, easy-to-use tool. Simply click the &#8220;Add Contraction&#8221; button to add the date and time of the contraction. Click the (i) icon (&#8220;information&#8221;) for instructions and to be able to &#8230; <a href="http://www.pushplay.net/2009/05/contraculate-iphone-app-launched/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/05/contraculate-iphone-app-launched/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Framework for having Multiple Views in an iPhone app</title>
		<link>http://www.pushplay.net/2009/05/framework-for-having-multiple-views-in-an-iphone-app/</link>
		<comments>http://www.pushplay.net/2009/05/framework-for-having-multiple-views-in-an-iphone-app/#comments</comments>
		<pubDate>Wed, 06 May 2009 20:16:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=29</guid>
		<description><![CDATA[I needed to create an application base with multiple view controllers, and an easy method for switching between them. I came up with a solution that passes messages via the App Delegate, and has a parent View Controller that manages &#8230; <a href="http://www.pushplay.net/2009/05/framework-for-having-multiple-views-in-an-iphone-app/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/05/framework-for-having-multiple-views-in-an-iphone-app/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>FAKE!  You can tell it&#8217;s Photoshopped&#8230;</title>
		<link>http://www.pushplay.net/2009/04/fake-you-can-tell-its-photoshopped/</link>
		<comments>http://www.pushplay.net/2009/04/fake-you-can-tell-its-photoshopped/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 20:08:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=30</guid>
		<description><![CDATA[How often do you see comments saying an image has been Photoshopped? This was a silly idea, based on the &#8220;FRIST!!!11!!1one!&#8221; sort of comments on woot.com and geekologie.com. If you set the &#8220;FAKE&#8221; coffee mug on the mousepad, everyone will &#8230; <a href="http://www.pushplay.net/2009/04/fake-you-can-tell-its-photoshopped/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/04/fake-you-can-tell-its-photoshopped/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pinhole iPhone app launched &#8212; for April Fools Day!</title>
		<link>http://www.pushplay.net/2009/04/pinhole-iphone-app-launched-for-april-fools-day/</link>
		<comments>http://www.pushplay.net/2009/04/pinhole-iphone-app-launched-for-april-fools-day/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 00:00:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=31</guid>
		<description><![CDATA[Pinhole is a game that requires intense concentration (and good eyesight). You move a small pinhole around a screen to reveal a background scene. The goal is to find the moving objects (very small, moving objects). They&#8217;re hard to find, &#8230; <a href="http://www.pushplay.net/2009/04/pinhole-iphone-app-launched-for-april-fools-day/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/04/pinhole-iphone-app-launched-for-april-fools-day/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Taschen Web Design Icons Books</title>
		<link>http://www.pushplay.net/2009/03/taschen-web-design-icons-books/</link>
		<comments>http://www.pushplay.net/2009/03/taschen-web-design-icons-books/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 09:58:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=33</guid>
		<description><![CDATA[When designing any website, it&#8217;s good to have something to refer to (whether it&#8217;s googling competitive sites, voraciously reading Smashing Magazine, or going through PSD Tuts). I tend to prefer going through printed examples to get ideas. I have a &#8230; <a href="http://www.pushplay.net/2009/03/taschen-web-design-icons-books/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/03/taschen-web-design-icons-books/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Getting different Flash movies to talk to (and listen for) each other</title>
		<link>http://www.pushplay.net/2009/03/getting-different-flash-movies-to-talk-to-and-listen-for-each-other/</link>
		<comments>http://www.pushplay.net/2009/03/getting-different-flash-movies-to-talk-to-and-listen-for-each-other/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 16:40:00 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://beta.pushplay.net/?p=34</guid>
		<description><![CDATA[Problem: You need to have a SWF file do something, based on something else that happened within a different SWF file. Restrictions: Must be Actionscript 2 (for example, because of banner ads, or to support older plug-ins) Why? Well, you &#8230; <a href="http://www.pushplay.net/2009/03/getting-different-flash-movies-to-talk-to-and-listen-for-each-other/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2009/03/getting-different-flash-movies-to-talk-to-and-listen-for-each-other/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Qualcomm MediaFLO College Football promotion</title>
		<link>http://www.pushplay.net/2008/10/qualcomm-mediaflo-college-football-promotion/</link>
		<comments>http://www.pushplay.net/2008/10/qualcomm-mediaflo-college-football-promotion/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 03:32:50 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.pushplay.net/?p=271</guid>
		<description><![CDATA[Pushplay developed the technical back-end for the Qualcomm MediaFLO College Football promotion. The Flash-based website showcased a series of videos with different taunts, designed for fans to be able to taunt their friends, while also promoting the new FLO TV &#8230; <a href="http://www.pushplay.net/2008/10/qualcomm-mediaflo-college-football-promotion/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2008/10/qualcomm-mediaflo-college-football-promotion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe Shortcut to Brilliant</title>
		<link>http://www.pushplay.net/2008/09/adobe-shortcut-to-brilliant/</link>
		<comments>http://www.pushplay.net/2008/09/adobe-shortcut-to-brilliant/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 03:36:02 +0000</pubDate>
		<dc:creator>jeffrey</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.pushplay.net/?p=273</guid>
		<description><![CDATA[Pushplay designed the back-end XML ontology that was used to supply content to the Flash-based front-end of Adobe&#8217;s Shortcut to Brilliant website. The website dynamically loaded content via XML to display video as well as 3d immersive environments (using PaperVision &#8230; <a href="http://www.pushplay.net/2008/09/adobe-shortcut-to-brilliant/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.pushplay.net/2008/09/adobe-shortcut-to-brilliant/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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